Begin Actor Class=xWeaponBase Name=xWeaponBase0
    WeaponType=Class'XWeapons.Minigun'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=77,ZoneNumber=2)
    Tag="xWeaponBase"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume13'
    $coredata
End Actor
